Idle Frames
Idle Frames·About
A quiet scriptorium scene from Pentiment. Nobody's here. That's the point.

About

Screen and paper.

Idle Frames is criticism about what is on the screen and what is on the page, written in the quiet stretches everyone else scrolls past. One idea per frame. No hot takes, no roundups, no "this week in gaming."

What a frame is

Every post is a frame.

One picture from the thing itself, in color. And one thing worth writing about, at length, with a beginning and an end. The name is a game term: idle frames are the animation that plays when you set the controller down and the character just breathes. It's also what a comic panel is. A frame nothing moves in.

Every frame is numbered, dated, and placed. The number is the order they came out. The date is when it went up. The place is where the picture comes from.

Five rules, no exceptions.

  1. 1
    A real place.Somewhere you could stand. Mostly New York, mostly after midnight. No renders, no stock.
  2. 2
    Black and white.The city goes grey. Hover a frame and its color comes back for a second, like it switched on.
  3. 3
    One character, in color.Always a stand-in, never the real one. The fictional thing is the only color in the shot. That's the point of the site in a single image.
  4. 4
    One idea.A frame makes one argument and stops. If it needs two, it's two frames.
  5. 5
    No name on the door.See below.
The cast

Stand-ins for the stuff we can't use.

The characters are shaped like a hole in pop culture, on purpose. Each one is the outline of something you already know, without being the thing. They belong to nobody in particular, which means they belong to this site.

The amber oneHouse character. Sits on curbs. Asks you to stay.
The Spartan-shaped oneHelmet on. Always.
The plush-shaped oneShows up on benches. Never explains itself.
The droid-shaped oneWaits at the bottom of stairs.
The ghost-shaped oneFloats under neon. Not scary.
The little green oneDashboard resident.
The cape-shaped oneSits on planters outside diners.
Open slotEvery so often a new one shows up.

None of these are licensed characters and none are meant to be. If one looks like something you love, that's the shape talking, not the thing.

Who writes this

One person. No name on the door.

That's the whole staff. Grew up on a 360, lives on a PC and a Deck now, plays from the couch over remote play more than is reasonable. Reads comics, watches too much Star Wars, and has opinions about adaptations that took a long time to get right.

The name stays off on purpose. Not a mystery, just a preference: the writing should have to stand up on its own, and the amber one makes a better byline than a person does. If you need to reach someone, the door is below.

Nothing is happening. That's the good part.

Say hello

The door.

An elevated subway train crossing at first light. A small character sits on the roof, asking you to stay. Stay for the next one?

Sun's up. Nothing's on.

One email when the next frame lands. No schedule, no roundup, no "this week in gaming."

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